design-motion-principles

by kylezantos · Claude Skill · ★ 276

About design-motion-principles

Design Motion Principles A motion and interaction design skill with two modes — build interactive components with purposeful motion, or audit existing animations. Both modes give context-aware, per-designer guidance drawn from three distinct motion-design lenses. Distilled from the publicly published work of Emil Kowalski, Jakub Krehel, and Jhey Tompkins (see Credits). Installation Works with Claude Code, Cursor, Windsurf, and other AI coding assistants.

Quick Facts

Stars276
Forks10
CategoryClaude Skill
LicenseMIT
Quality Score68.3893173008418/100
Open Issues1
Last Updated2026-04-16
Created2026-01-14
Platformsclaude-code
Est. Tokens~16k

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Frequently Asked Questions

What is design-motion-principles?

design-motion-principles is A Claude Code skill for motion design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Context-aware, per-designer feedback on your animations.. It is categorized as a Claude Skill with 276 GitHub stars.

How do I install or use design-motion-principles?

You can find installation instructions and usage details in the design-motion-principles GitHub repository at github.com/kylezantos/design-motion-principles. The project has 276 stars and 10 forks, indicating an active community.

What license does design-motion-principles use?

design-motion-principles is released under the MIT license, making it free to use and modify according to the license terms.

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