by kylezantos · Claude Skill · ★ 276
Design Motion Principles A motion and interaction design skill with two modes — build interactive components with purposeful motion, or audit existing animations. Both modes give context-aware, per-designer guidance drawn from three distinct motion-design lenses. Distilled from the publicly published work of Emil Kowalski, Jakub Krehel, and Jhey Tompkins (see Credits). Installation Works with Claude Code, Cursor, Windsurf, and other AI coding assistants.
| Stars | 276 |
| Forks | 10 |
| Category | Claude Skill |
| License | MIT |
| Quality Score | 68.3893173008418/100 |
| Open Issues | 1 |
| Last Updated | 2026-04-16 |
| Created | 2026-01-14 |
| Platforms | claude-code |
| Est. Tokens | ~16k |
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design-motion-principles is A Claude Code skill for motion design audits, trained on Emil Kowalski, Jakub Krehel, and Jhey Tompkins. Context-aware, per-designer feedback on your animations.. It is categorized as a Claude Skill with 276 GitHub stars.
You can find installation instructions and usage details in the design-motion-principles GitHub repository at github.com/kylezantos/design-motion-principles. The project has 276 stars and 10 forks, indicating an active community.
design-motion-principles is released under the MIT license, making it free to use and modify according to the license terms.