unity-control-protocol

by mflRevan · Agent Tool · ★ 21

About unity-control-protocol

Unity Control Protocol Give your AI agent full control of the Unity Editor. Scenes, objects, assets, builds, tests, profiling - everything, from the terminal.       Documentation  ·  Releases  ·  Discord  ·  npm What is UCP Unity has no CLI. If an agent wants to move assets, run tests, tweak a material, or

Quick Facts

Stars21
Forks2
LanguageC#
CategoryAgent Tool
LicenseMIT
Quality Score68.6172163928326/100
Last Updated2026-06-14
Created2026-03-05
Platformscli, dotnet
Est. Tokens~18k

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Frequently Asked Questions

What is unity-control-protocol?

unity-control-protocol is Rust-based Unity Control CLI + C# bridge layer. Exposes editor, debugging and lifecycle structured tool access outside of Unity. Highly recommended for heavy agentic development workflows.. It is categorized as a Agent Tool with 21 GitHub stars.

What programming language is unity-control-protocol written in?

unity-control-protocol is primarily written in C#.

How do I install or use unity-control-protocol?

You can find installation instructions and usage details in the unity-control-protocol GitHub repository at github.com/mflRevan/unity-control-protocol. The project has 21 stars and 2 forks, indicating an active community.

What license does unity-control-protocol use?

unity-control-protocol is released under the MIT license, making it free to use and modify according to the license terms.

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