by s0xDk · Claude Skill · ★ 364
Ghostty Blackhole Landing page: s13k.dev/blackhole A black hole floating inside your Ghostty terminal. It starts small and grows to swallow your screen, driven by whichever size mode you pick: a built-in pomodoro clock (grow through the hour, demand a break, leave you alone once you take it), or token mode, where it tracks how full Claude Code's context window is in real time. Modeled on Eric Bruneton's black hole shader, which beam-traces Schwarzschild geodesics against precomputed lookup tables.
| Stars | 364 |
| Forks | 20 |
| Language | GLSL |
| Category | Claude Skill |
| License | MIT |
| Quality Score | 64.5931070681283/100 |
| Last Updated | 2026-06-11 |
| Created | 2026-05-22 |
| Platforms | claude-code |
| Est. Tokens | ~1412k |
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ghostty-blackhole is Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows h. It is categorized as a Claude Skill with 364 GitHub stars.
ghostty-blackhole is primarily written in GLSL. It covers topics such as blackhole, claude-code, ghostty.
You can find installation instructions and usage details in the ghostty-blackhole GitHub repository at github.com/s0xDk/ghostty-blackhole. The project has 364 stars and 20 forks, indicating an active community.
ghostty-blackhole is released under the MIT license, making it free to use and modify according to the license terms.