monolith

by tumourlove · MCP Server · ★ 174

About monolith

Monolith One plugin. Every Unreal domain. Zero dependencies. Why I built this Most MCP integrations for Unreal register every action as a separate tool. That floods the AI's context window with hundreds of tool names before you've asked a single question — and the actually useful stuff gets buried. I built Monolith because I wanted my AI to spend its context on my problem, not on memorising a tool catalogue. One plugin. One MCP endpoint. A handful of namespace-dispatch tools instead of 1,400+. The AI calls and when it needs to know what's available, and otherwise just hits , , and so on.

aiai-toolsanimationaudioblueprintclaudeclaude-codecursorgameplay-ability-systemmaterial-editor

Quick Facts

Stars174
Forks45
LanguageC++
CategoryMCP Server
LicenseMIT
Quality Score60.6794920259005/100
Last Updated2026-06-20
Created2026-03-06
Platformsclaude-code, mcp
Est. Tokens~19k

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Frequently Asked Questions

What is monolith?

monolith is MCP plugin for Unreal Engine 5.7 & 5.8 — gives AI assistants full read/write access to Blueprints, Materials, Niagara, Animation, Mesh, AI, GAS, Logic Driver, ComboGraph, UI, Audio, plus Reflection In. It is categorized as a MCP Server with 174 GitHub stars.

What programming language is monolith written in?

monolith is primarily written in C++. It covers topics such as ai, ai-tools, animation.

How do I install or use monolith?

You can find installation instructions and usage details in the monolith GitHub repository at github.com/tumourlove/monolith. The project has 174 stars and 45 forks, indicating an active community.

What license does monolith use?

monolith is released under the MIT license, making it free to use and modify according to the license terms.

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