by striderZA · Agent Tool · ★ 74
OpenCode Game Studios ⚡ Evolved from Claude Code Game Studios (CCGS) — now a standalone framework with workflow selection, phase gates, pre-workflow prototyping, and hybrid discovery-to-production pipelines. 📑 Table of Contents 💡 Motivation 📊 Port Status 🚀 Quick Start 🔌 Recommended Plugins 🗺️ Key Mappings 🧠 Model Mapping 🎯 Model Assignment Strategy 🔄 Customizing Models 📁 Directory Tree 🔗 Hooks Plugin 🏗️ Studio Hierarchy 🐛 Known Issues 📄 License
| Stars | 74 |
| Forks | 7 |
| Language | JavaScript |
| Category | Agent Tool |
| License | MIT |
| Quality Score | 64.4532053241634/100 |
| Open Issues | 2 |
| Last Updated | 2026-08-11 |
| Created | 2026-04-29 |
| Platforms | claude-code, node |
| Est. Tokens | ~16k |
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OpenCodeGameStudios is Agentic game development taken to the next level: plan, build and test across major engines with any coding agent🤖. It is categorized as a Agent Tool with 74 GitHub stars.
OpenCodeGameStudios is primarily written in JavaScript. It covers topics such as ai-agents, aseprite, claude-code.
You can find installation instructions and usage details in the OpenCodeGameStudios GitHub repository at github.com/striderZA/OpenCodeGameStudios. The project has 74 stars and 7 forks, indicating an active community.
OpenCodeGameStudios is released under the MIT license, making it free to use and modify according to the license terms.