by satelliteoflove · MCP Server · ★ 105
godot-mcp Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest. Why this one? There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: letting an agent verify its own work. Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth. The pieces that make that possible, and that you won't find elsewhere: Deterministic playtesting.
| Stars | 105 |
| Forks | 12 |
| Language | GDScript |
| Category | MCP Server |
| License | MIT |
| Quality Score | 71.1821789618382/100 |
| Open Issues | 8 |
| Last Updated | 2026-06-20 |
| Created | 2025-12-21 |
| Platforms | claude-code, mcp |
| Est. Tokens | ~18k |
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godot-mcp is Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents. It is categorized as a MCP Server with 105 GitHub stars.
godot-mcp is primarily written in GDScript. It covers topics such as ai-agents, claude, game-development.
You can find installation instructions and usage details in the godot-mcp GitHub repository at github.com/satelliteoflove/godot-mcp. The project has 105 stars and 12 forks, indicating an active community.
godot-mcp is released under the MIT license, making it free to use and modify according to the license terms.